![]() That said, you'd still want to expand the graph of your shader in the Hypershade, as there's more than one texture, and perhaps you already have 2dPlacement nodes connected. ![]() this is how the shading tree crawling can be done without the Hypershade. DifuseColor swatch, you'd enter texture's attributes and likely would see the place2dTexture node with tilig. Were you clicking that icon next to the e.g. the AttributeEditor doesn't show any tiling options, because it is relate to a texture, while your selection was the plane object.V-Ray has one of the largest visualization communities, with a world of community-created content that’s readily available. you can create place2dTexture node without doing roundabouts - from the menu Hypershade > Create > GeneralUtilities > 2dPlacement OR by typing the name of the node in the Create panel's search field: V-Ray comes with hundreds of ready-to-render materials that you can apply to any scene and access to an extensive library of video tutorials, free technical support, and helpful forums.First of all, I have 0.0000xp with VRay, however some strictly Maya-related notes on what you have posted:
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